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	<title>Virtual Floorspace &#187; Paul Bryan, Usography Corporation (www.usography.com)</title>
	<atom:link href="http://www.virtualfloorspace.com/author/admin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.virtualfloorspace.com</link>
	<description>Web design strategy based on customer data</description>
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		<title>Social Media Authenticity: Why Old(er) People Don&#8217;t Get It</title>
		<link>http://www.virtualfloorspace.com/2010/09/social-media-authenticity-why-older-people-dont-get-it/</link>
		<comments>http://www.virtualfloorspace.com/2010/09/social-media-authenticity-why-older-people-dont-get-it/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 15:32:59 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[discourse analysis]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-commerce strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[millennials]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=411</guid>
		<description><![CDATA[Older people (30 and above, which includes me) grew up with TV and radio advertising. They understand the game. They get &#8220;free&#8221; TV and radio broadcasts in exchange for watching idealized vignettes promoting the wonders of a product. Skinny, healthy-looking people drinking lots of beer. A soft drink uniting the world in harmonious song. Deodorants [...]]]></description>
			<content:encoded><![CDATA[<p>Older people (30 and above, which includes me) grew up with TV and radio advertising. They understand the game. They get &#8220;free&#8221; TV and radio broadcasts in exchange for watching idealized vignettes promoting the wonders of a product. Skinny, healthy-looking people drinking lots of beer. A soft drink uniting the world in harmonious song. Deodorants that make the opposite sex flock to you regardless of your looks. My generation understands it for what it is, and responds or doesn&#8217;t respond according to deeply ingrained habits and preconceptions. They don&#8217;t as easily get social media. It&#8217;s foreign to their filters. Many would find it very difficult to sift through 100 comments online and pull out meaningful information for decision-making.</p>
<p>Millennials (people born 1982 &#8211; 2000) do get it. They have lived with digital media and the deluge of information for much of their lives, and have developed senses that are different from their parents when it comes to sifting the wheat from the chaff. They are different in other significant ways as well.</p>
<ul>
<li>Millennials were the first generation in which the majority of kids spent their early years in daycare rather than at home with Mom and siblings. This required early development of social skills to get a fair share.</li>
</ul>
<ul>
<li>Millennials have grown up working in teams. Everybody gets a trophy, the kid who shot 97% of the goals that season, and the kid who usually kicked the ball in the wrong direction, if they made contact at all.</li>
</ul>
<ul>
<li>Millennials share with one another. They share opinions, ideas, values and even their entertainment &#8220;possessions&#8221; with peers they&#8217;ve never met in the real world.</li>
</ul>
<ul>
<li>Millennials smell an inauthentic rat quickly. I&#8217;ve heard older people comment, &#8220;Who knows if any of this is true or not? It could just be the company trying to fool you.&#8221; Millennials have revealed a starkly different attitude to me during in-home interviews. One said, &#8220;You can tell what&#8217;s valid and what&#8217;s not. I trust people to give me the right answer. Especially people my age.&#8221;</li>
</ul>
<p>So the first key to reaching the coming tidal wave of customers (Millennials are 20% more numerous than Baby Boomers) is Authenticity. Unfortunately, you can&#8217;t fake authenticity. The companies who are excelling at developing communities around their products and services are those who understand their own DNA and their place in the social media scene, understand their customers, and understand the difference between what their customers want to hear about (the pull), and the idealized, one-sided expounding of product highlights and promos (the push). These early winners have developed a voice that younger consumers perceive as Authentic.</p>
<p>It&#8217;s not too late. Millennials will be talking about you one way or the other, so it&#8217;s better that you frame the conversation in terms that emphasize your core value adds. For larger companies who don&#8217;t understand the new game, I recommend you take a deep look at what role your products and services play in the lives of your customers, particularly Millennials. Not just the utility aspects, but the full life context. The best way to do that is through an ethnographic research study, conducted ideally in the homes or primary usage context of customers. And yes, I would be delighted to help you with that.</p>
<div id="_mcePaste">Copyright 2010, Paul Bryan, Usography Corporation (<a href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="_mcePaste">Linked In: <a href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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		<item>
		<title>Retail Ethnography Presentation</title>
		<link>http://www.virtualfloorspace.com/2010/09/retail-ethnography-presentation/</link>
		<comments>http://www.virtualfloorspace.com/2010/09/retail-ethnography-presentation/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:00:02 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=409</guid>
		<description><![CDATA[I uploaded the following retail ethnography presentation to slideshare:
http://www.slideshare.net/Usography/retail-ethnography-by-usography

Let&#8217;s see if the embed works:
Retail Ethnography by Usography
View more presentations from Usography.

Copyright 2010, Paul Bryan, Usography Corporation (http://www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts




]]></description>
			<content:encoded><![CDATA[<p>I uploaded the following retail ethnography presentation to slideshare:</p>
<p><!--StartFragment--><span style="color: #0000ff;"><span style="font-family: Calibri, Verdana, Helvetica, Arial;"><span style="text-decoration: underline;"><a href="http://www.slideshare.net/Usography/retail-ethnography-by-usography">http://www.slideshare.net/Usography/retail-ethnography-by-usography</a><br />
</span></span></span><span style="font-family: Calibri, Verdana, Helvetica, Arial;"><br />
</span>Let&#8217;s see if the embed works:</p>
<div id="__ss_5090034" style="width: 425px;"><strong><a title="Retail Ethnography by Usography" href="http://www.slideshare.net/Usography/retail-ethnography-by-usography">Retail Ethnography by Usography</a></strong><object id="__sse5090034" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=retailethnographybyusography-100830111045-phpapp01&amp;stripped_title=retail-ethnography-by-usography" /><param name="name" value="__sse5090034" /><param name="allowfullscreen" value="true" /><embed id="__sse5090034" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=retailethnographybyusography-100830111045-phpapp01&amp;stripped_title=retail-ethnography-by-usography" name="__sse5090034" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/Usography">Usography</a>.</div>
<div style="padding: 5px 0 12px;">
<div id="_mcePaste">Copyright 2010, Paul Bryan, Usography Corporation (http://www.usography.com)</div>
<div id="_mcePaste">Linked In: http://www.linkedin.com/in/uxexperts</div>
</div>
<div style="padding: 5px 0 12px;"></div>
<div style="padding: 5px 0 12px;"></div>
</div>
]]></content:encoded>
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		<item>
		<title>Best Buy &#8220;shopkick&#8221; app knows when you are near</title>
		<link>http://www.virtualfloorspace.com/2010/08/best-buy-shopkick-app-knows-when-you-are-near/</link>
		<comments>http://www.virtualfloorspace.com/2010/08/best-buy-shopkick-app-knows-when-you-are-near/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 15:36:42 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer research]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[methodology]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=406</guid>
		<description><![CDATA[Best Buy has rolled out an app that knows when a customer has entered a particular store, and offers the customer coupons. The app is triggered without any type of user action, notifying the customer of promotions within that store, and potential &#8220;kickbucks&#8221; that can be redeemed for discounts or credits.
The first release of the [...]]]></description>
			<content:encoded><![CDATA[<p>Best Buy has rolled out an app that knows when a customer has entered a particular store, and offers the customer coupons. The app is triggered without any type of user action, notifying the customer of promotions within that store, and potential &#8220;kickbucks&#8221; that can be redeemed for discounts or credits.</p>
<p>The first release of the app, developed by shopkick, works only on iPhone, but an Andriod version is not far behind. The app uses a proprietary hardware recognition system rather than GPS, so Best Buy is investing heavily in this technology. The app can be used for scanning barcodes, so many more potential applications can be developed to enhance the shopping experience.</p>
<p>Since my main interest is in enhancing the shopping experience rather than persuading shoppers to buy things they didn&#8217;t know they wanted (i.e. Pull vs. Push), I&#8217;m thinking about the kinds of in-store purchase intelligence the app could deliver. For example, when buying a home theater system, I would like to be able to scan a receiver and see:</p>
<ul>
<li>Related items that I need to make the receiver function properly</li>
<li>Video about installation</li>
<li>Table of comparative features with special attention to moving one notch up or down in price and seeing the corresponding items which are in-stock and their feature sets</li>
<li>Discount coupon based on bundling options</li>
<li>Financing options</li>
<li>Add to cart and checkout in the aisle</li>
</ul>
<p>I would also like a big red &#8220;Hide Me&#8221; button to turn off Best Buy&#8217;s awareness of my whereabouts.</p>
<p>Retailers are just beginning to scratch the surface of digital shopping design. It&#8217;s an exciting time to be in the multichannel design strategy business, other than all this talk about a double dip recession.</p>
<div id="_mcePaste">Copyright 2010, Paul Bryan, Usography Corporation (<a href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="_mcePaste">Linked In: <a href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Ethnography and Prescient Multichannel Design</title>
		<link>http://www.virtualfloorspace.com/2010/08/ethnography_and_prescient_multichannel_design/</link>
		<comments>http://www.virtualfloorspace.com/2010/08/ethnography_and_prescient_multichannel_design/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:20:14 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[qualitative research]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[ux strategy]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=402</guid>
		<description><![CDATA[Retailers have gotten mobile religion. They are rushing to release branded mobile apps to consumers. In the retailer apps I&#8217;ve reviewed, the focus is on pushing out product price and availability, so that a shopper can obtain this information anytime, anywhere. But is that really a strategy, or is it just a Sears &#38; Roebuck [...]]]></description>
			<content:encoded><![CDATA[<p>Retailers have gotten mobile religion. They are rushing to release branded mobile apps to consumers. In the retailer apps I&#8217;ve reviewed, the focus is on pushing out product price and availability, so that a shopper can obtain this information anytime, anywhere. But is that really a strategy, or is it just a Sears &amp; Roebuck catalog that fits in your pocket? Sporting my iPad 3G on storewalks recently has given me the feeling that it will be a long way to the top if you want to rock and roll (sorry, Jack Black) with multichannel commerce.</p>
<p>Pottery Barn has an excellent e-commerce web site that I frequently use in competitive assessments to illustrate clean simplicity of product showcase that lets you fall in love with the product (well, not me, but other people). However, they released a mobile catalog app, and here&#8217;s what users of the app have to say. &#8220;I don&#8217;t understand what this is supposed to be&#8230; It is pointless. I&#8217;m surprised PB isn&#8217;t a little more saavy with their app.&#8221; Another user of the app said, &#8220;Pottery Barn can usually be counted on as a source for quality and style; unfortunately this clunky app has neither of those things.&#8221; Walmart&#8217;s app got better reviews, but customers are quick to point out gaps that would cause the app to meet what they expect of Walmart. One user said, &#8220;The whole point of getting a store&#8217;s app is to view their weekly ad. Duh&#8230;&#8221; Another Walmart app user said, &#8220;Please add an option to upload pictures, request prints and pick them up at the store&#8230; please?&#8221; A user of Home Depot&#8217;s app said, &#8220;You can&#8217;t create shopping lists unless the product is in a project or ad! Fix the list feature and it may make sense!!!&#8221;</p>
<p>Of course, reviewers clearly expect a lot from these free apps, and to be fair, these apps also had very positive reviews. But as a multichannel design strategist, I can&#8217;t ignore the fact that these tech-savvy customers have a clear picture in mind of how mobile technology could improve their interactions with retailers. It seems to me that retailers would be wise to expend some effort to get an equally clear idea of how their customers expect to interact with them in this relatively new channel, and to focus design efforts on supporting those types of interactions where feasible. It&#8217;s striking to me that user reviews are not harping on lower prices or more coupons, which is a frequent type of feedback encountered in e-commerce forums. Instead they focus on how customers want to evolve their shopping interactions using mobile shopping tools. And notably, their expectations for different retailers are different, as illustrated by the comments above. Moreover, the variation isn&#8217;t random. It models how customers shopping expectations vary in different retail contexts, which is very valuable information for retailer&#8217;s multichannel design efforts.</p>
<p>When e-commerce was as new as mobile retail is today, say 1995 &#8211; 1996, when Amazon was pretty lonely in its market niche and my friend Warren Bare was in his basement inventing the first really big career web site, this depth and breadth of feedback was not to be found anywhere, and the people who knew how to catch and incorporate such feedback into new design work were few and far between. The situation is quite different today, as a perusal of social media sites quickly reveals. There is no excuse for releasing retail apps whose design concepts don&#8217;t model a deep understanding of how a specific retailer&#8217;s customers shop and make decisions in their particular category of merchandise.</p>
<p>I&#8217;m developing some materials on specific ways to do this type of purchase modeling for a talk I&#8217;ve proposed to SXSW 2011 entitled, &#8220;Digital Ethnography for Design Innovation.&#8221; Please vote for my talk, if you haven&#8217;t already, at:</p>
<p><a title="SXSW Vote" href="http://panelpicker.sxsw.com/ideas/view/8232" target="_blank">http://panelpicker.sxsw.com/ideas/view/8232</a></p>
<div id="_mcePaste">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="_mcePaste">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Ethnography for Design Innovation</title>
		<link>http://www.virtualfloorspace.com/2010/08/digital-ethnography-for-design-innovation-2/</link>
		<comments>http://www.virtualfloorspace.com/2010/08/digital-ethnography-for-design-innovation-2/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 20:30:09 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=400</guid>
		<description><![CDATA[I reached out to anthrodesign to vote for this topic because it obviously relates to anthropology and design. But I also decided to reach out to IxDA, because I think this topic is relevant for interaction designers whose work involves web sites used by the general public (less so for software designers).
For example, if you [...]]]></description>
			<content:encoded><![CDATA[<p>I reached out to anthrodesign to vote for this topic because it obviously relates to anthropology and design. But I also decided to reach out to IxDA, because I think this topic is relevant for interaction designers whose work involves web sites used by the general public (less so for software designers).</p>
<p>For example, if you are an interaction designer for an outdoor product site like Patagonia.com or REI.com, doing a discourse analysis of outdoor discussion forums (e.g. Backpacking.net) can help you identify the most significant category-specific navigation options and attribute filters based on frequently expressed customer needs. Going beyond the typical Brand, Price, Style filters is critical for e-e-commerce, because they don&#8217;t accurately reflect how people shop in many categories of merchandise.</p>
<p>Every area of merchandise has its own most prominent attributes that the bell curve of shoppers are hunting for as an initial cut before scanning the virtual shelves, and are frustrated when they don&#8217;t find them. Digital ethnography can decisively solve the facet/attribute/filter question that many merchandisers and interaction designers face on a regular basis.</p>
<p>This research method doesn&#8217;t replace in-depth interviews (for example, see <a title="Ethnography by Usography" href="http://vimeo.com/12526177" target="_blank">http://vimeo.com/12526177</a> for millennials shop-along video), but it is a useful tool in the arsenal of UX strategy.</p>
<div id="_mcePaste">Copyright 2010, Paul Bryan, Usography Corporation (<a href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="_mcePaste">Linked In: <a href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Ethnography for Design Innovation</title>
		<link>http://www.virtualfloorspace.com/2010/08/digital-ethnography-for-design-innovation/</link>
		<comments>http://www.virtualfloorspace.com/2010/08/digital-ethnography-for-design-innovation/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 22:01:51 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer research]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[e-commerce strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[methodology]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=396</guid>
		<description><![CDATA[I submitted a proposal today to SXSW 2011 to present the topic: &#8220;Digital Ethnography for Design Innovation.&#8221; Please vote for my panel at the URL: http://panelpicker.sxsw.com/ideas/view/8232
If my panel is selected, I will present methods Usography has developed over the past couple of years for structured analysis of social media using principles from ethnography as a [...]]]></description>
			<content:encoded><![CDATA[<p>I submitted a proposal today to SXSW 2011 to present the topic: &#8220;Digital Ethnography for Design Innovation.&#8221; Please vote for my panel at the URL: <span style="text-decoration: underline;"><a href="http://panelpicker.sxsw.com/ideas/view/8232" target="_blank">http://panelpicker.sxsw.com/ideas/view/8232</a></span></p>
<p>If my panel is selected, I will present methods Usography has developed over the past couple of years for structured analysis of social media using principles from ethnography as a theoretical foundation.</p>
<p>The presentation will focus on identifying needs, gaps and opportunities through virtual participant observation, discourse analysis, identification and operationalization of key dimensions, audience segmentation, formulation of design concepts, and reporting results. There is a significant time element to overlay on the process, because one major benefit of social media as a data collection method is that it is real time. Emerging trends appear in social contexts long before they are surfaced to broader attention through traditional media. This has implications for designers, because there is a latent period between idea and realization, so understanding the trends in a particular product domain is an important aspect of successful innovation (unless you are designing in a market-agnostic vacuum &#8211; possible, but not widespread).</p>
<p>My experience with this topic stems from structured review of social media on e-commerce sites. Customers&#8217; passion really strikes you as they express their pain and frustration to peers. But just reading through a mountain of remarks, with no benchmark as to honesty or authenticity or relevance, is not necessarily going to be a fruitful exercise. This is where ethnographic methods come in. They are especially suited to extracting key dimensions from massive amounts of discourse, leading to a deep understanding of the underlying scaffolding that drives behavior.</p>
<p>The trick will be finding a happy medium between tediously theoretical and plebeian pap.</p>
<p>Please go over and vote a thumbs up at: <span style="text-decoration: underline;"><a href="http://panelpicker.sxsw.com/ideas/view/8232" target="_blank">http://panelpicker.sxsw.com/ideas/view/8232</a></span></p>
<p>Copyright 2010, Paul Bryan, Usography Corporation (<a href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</p>
<p>Linked In: <a href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The forest vs. the trees</title>
		<link>http://www.virtualfloorspace.com/2010/08/the-forest-vs-the-trees/</link>
		<comments>http://www.virtualfloorspace.com/2010/08/the-forest-vs-the-trees/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 22:26:03 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience strategy]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[ux strategy]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=392</guid>
		<description><![CDATA[
The digital design space has grown exponentially since a CERN research partner first showed me a web site in 1994. At the time I was pretty unimpressed. It was a picture and some text. Big deal. I was already working with multimedia that had 1000x the features and functionality. But then he informed me that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.virtualfloorspace.com/wp-content/uploads/2010/08/forest-trees_sm.jpg"><img class="alignnone size-full wp-image-393" title="forest trees_sm" src="http://www.virtualfloorspace.com/wp-content/uploads/2010/08/forest-trees_sm.jpg" alt="" width="588" height="172" /></a></p>
<p>The digital design space has grown exponentially since a CERN research partner first showed me a web site in 1994. At the time I was pretty unimpressed. It was a picture and some text. Big deal. I was already working with multimedia that had 1000x the features and functionality. But then he informed me that the page he was showing me could be viewed simultaneously by anyone, anywhere in the world. That changed my perception from yawn to yipes! within a few seconds.</p>
<p>Since that time, I&#8217;ve had the opportunity to work with some of the leading web agencies in the world, designing web sites for some of the largest and most successful companies in the world. Before e-commerce took off, there were only a handful of people covering all the bases on web site design and development. Now, in larger companies, there may be hundreds of people that have some responsibility for the primary web site. They are all focused on different aspects of the site, from strategy to marketing to merchandising to design to implementation to testing. More important to this blog post, they are focused on different levels of granularity, different types of problems, and different solution sets.</p>
<p>Designers, copywriters, developers, merchandising, and usability professionals tend to work at the component, page, and site levels, depending on their particular responsibilities. Project managers and sales people tend to work at the site level and company level. Architects work at the machine, package and company level. Project sponsors, client partners, design strategists, researchers, and marketing professionals work at the company, market and industry levels. They are looking at macroscopic factors that ultimately will spell financial success or ruin of the endeavor.</p>
<p>I read a lot of discussion groups related to web strategy and design, and it never fails to amaze me how each group looks at the level of granularity at which it operates (component, page, site, machine, company, market, industry), and then judges people working at all of the other levels on the basis of what the judgee knows about the judger&#8217;s work. This is nonsensical, since the concerns at each level of granularity are different. One level is not necessarily smarter or dumber than another level, but they see the world through different lenses, they work on different kinds of problems, and at the end of the day, are compensated according to different success criteria.</p>
<p>For example, I have always had a dislike for project salespeople. They seem to blithely oversell scope, which then becomes the team&#8217;s problem as they try to meet the client&#8217;s expectations. By crunch time, the sales person has moved on to a different account, and is schmoozing new clients, out and about every sunny Friday afternoon. That&#8217;s how I saw them until the day I realized that the weakest link in my company is the sales guy, which unfortunately at this point in my company&#8217;s evolution is still me. I should have taken some notes&#8230;</p>
<p>Before criticizing people in other roles in your family of web professionals, consider for a moment that they may not be focused on the same issues, and may not be prepared on a moment&#8217;s notice to consider problems outside of their scope. It doesn&#8217;t mean they&#8217;re stoopid, it means their job is different. Cut them some slack.</p>
<p>Copyright 2010, Paul Bryan, Usography Corporation (<a href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</p>
<p>Linked In: <a href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></p>
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		<title>Digital commerce vs. e-commerce user experience (UX)</title>
		<link>http://www.virtualfloorspace.com/2010/08/digital-commerce-vs-e-commerce-user-experience-ux/</link>
		<comments>http://www.virtualfloorspace.com/2010/08/digital-commerce-vs-e-commerce-user-experience-ux/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 19:57:22 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer model]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[digital commerce]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[purchase model]]></category>
		<category><![CDATA[ux strategy]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=390</guid>
		<description><![CDATA[E-commerce typically refers to purchases made via personal computer and the Internet. Digital commerce is any computer-assisted purchase, whether the computer is a desktop, laptop, kiosk, internet-enabled phone, or Ipad. E-commerce was important when the Internet first provided a means of shopping online. But other kinds of digital commerce are gaining in importance and contribution [...]]]></description>
			<content:encoded><![CDATA[<p>E-commerce typically refers to purchases made via personal computer and the Internet. Digital commerce is any computer-assisted purchase, whether the computer is a desktop, laptop, kiosk, internet-enabled phone, or Ipad. E-commerce was important when the Internet first provided a means of shopping online. But other kinds of digital commerce are gaining in importance and contribution to the retailer&#8217;s bottom line. As retailers rush into the mobile space, and in-store digital shopping assistance, they need to develop customer-centric purchase models, to ensure that the tools are context aware, and support a consistent shopping process across channels. The purchase model should be transferable to any digital commerce design, and the impact of that model should be seen in the design strategy.</p>
<p>As a simple example, consider a new homeowner who wants to buy appliances. Our hypothetical customer goes online to look at types of appliances, features, trends, and prices. After getting a sense of current offerings and retailers of choice, the customer visits the store. The customer has stored tear sheets for the products of interest on an Ipad, with quick access to the models that were in the consideration set. There is a kiosk with a video that shows advantages of the latest features on various models the store carries. The customer saves the most interesting videos to a personalized online account on the retailer&#8217;s site, to watch later at leisure. During the store visit, the customer finds a couple of models that are a better fit than those found earlier online, and wants to get comparative prices for similar models within a reasonable driving distance. Later at home, the customer views the models found in the store, views the videos again, and creates a detailed comparison table. The customer does a last minute price and availability check in the area, and then orders the appliances with the best price, fit to expected usage, and availability.</p>
<p>For the above scenario to work, the shopper has to have a platform agnostic account with the retailer, and a compatible shopping interaction using the various technology devices: computer, Ipad, and kiosk.</p>
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		<title>Millennials Apparel Shopping Ethnography: Personality of Clothing</title>
		<link>http://www.virtualfloorspace.com/2010/07/millennials-apparel-shopping-personality-of-clothing/</link>
		<comments>http://www.virtualfloorspace.com/2010/07/millennials-apparel-shopping-personality-of-clothing/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:58:46 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[qualitative research]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=383</guid>
		<description><![CDATA[The Usography team coded a number of dimensions for the Millennials Multichannel Apparel Shopping ethnography. Here&#8217;s the highlight video for personality of clothing:

Retail Ethnography by Usography: Personality of Apparel from Paul Bryan on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>The Usography team coded a number of dimensions for the Millennials Multichannel Apparel Shopping ethnography. Here&#8217;s the highlight video for personality of clothing:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12526177&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=12526177&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/12526177">Retail Ethnography by Usography: Personality of Apparel</a> from <a href="http://vimeo.com/user2936309">Paul Bryan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Female Apparel Ethnography: Personality of Clothes</title>
		<link>http://www.virtualfloorspace.com/2010/07/female-apparel-ethnography-personality-of-clothes/</link>
		<comments>http://www.virtualfloorspace.com/2010/07/female-apparel-ethnography-personality-of-clothes/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 20:12:48 +0000</pubDate>
		<dc:creator>Paul Bryan, Usography Corporation (www.usography.com)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer research]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[qualitative research]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=379</guid>
		<description><![CDATA[Usography conducted shopalongs with millennial females to determine possible access mobile commerce access drivers in common shopping experiences. As I mentioned in previous posts, we discovered interesting dimensions of decision-making. The clip below highlights one area of findings: the personality of clothing.
Retail Ethnography by Usography
Copyright 2010, Paul Bryan, Usography Corporation (http://www.usography.com)
Linked In: http://www.linkedin.com/in/uxexperts
]]></description>
			<content:encoded><![CDATA[<p>Usography conducted shopalongs with millennial females to determine possible access mobile commerce access drivers in common shopping experiences. As I mentioned in previous posts, we discovered interesting dimensions of decision-making. The clip below highlights one area of findings: the personality of clothing.</p>
<p><a href="http://www.youtube.com/watch?v=Wol3jZAy4vI" target="_blank">Retail Ethnography by Usography</a></p>
<div id="_mcePaste">Copyright 2010, Paul Bryan, Usography Corporation (<a href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="_mcePaste">Linked In: <a href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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